However, I think that the term "Situation Football" gets overblown. It's just not that complicated for MOST of us. Essentially, it comes down to very simple rules/ tenets for each situation. In a well-organized system, with structures that attack a multitude of defenses and the ability to control functions within a play (such as our use of Navigation/ Read Tags), the process becomes very simple. For instance, after BALL SECURITY and EXPLOSIVE PLAYS, FIRST DOWN EFFICIENCY is the next most important variable. What should the goal be here?
1st DOWN:
- Stay on schedule
- Create explosives
Obviously, the ZONE READ with attachments has revolutionized football. Another thing that can be done in the passing game is create simple "pass checks" -- very elementary patterns that are really high percentage, and give the offense a very high probability of success. Coupled with formations that limit possible defensive reactions, this can provide really effective answers in several situations - like 3rd and Medium. Take, for instance the "nub" set with 3 receivers, a TE, and 1 RB. Most defenses will give pretty standardized responses here; we have prepared 2 alternatives as a CHECK, based on the alignment of the frontside safety. On our band, it is listed as a "CHK 200/FRISCO". The QB simply gives a quick hand signal at the line. Best of all, we use zone blocking to create the quick play pass, and there is no new learning.
All the while, there is a plan for maximum protection and moving the launch point. In this regard, it is, perhaps, more important to have an "answer" section of one's call sheet than some of the other minutia that dominates a game plan. To the left, a snapshot of the situational side of our call sheet has been adjusted to provide the play caller with a ready reference for "Pressure," in addition to traditional "situational" thinking. This section can serve as a quick reference in the open field, or carry over to different situations. Moreover, it provides a base package of plays that can be practiced weekly and called upon when things aren't going as planned. The point is - as long as the system (route structures, protections, reads, and plays fit together) is sound, plays with multiple options will carry across multiple game situations, and can be taught in a manner that is extremely efficient. |